WASTED Modding Documentation  1
ModdingDocumentation
OnTakeDamageEvent Class Reference

Triggers when the character takes damage from another character. More...

Inheritance diagram for OnTakeDamageEvent:
ConditionEvent

Public Attributes

bool affectAttacker = true
 When enabled, the actions of the condition are applied to the attacker, rather than owner of the condition.
 
bool affectSelf = false
 If enabled, this condition will trigger even if the damage is self inflicted.
 
bool handleHeals = false
 When enabled, the condition is triggered even if the the amount of damage dealt causes the character to heal.
 
string requiredAttackerTags = ""
 Comma separated. Specifies the context tags that must be present on the attacker for the condition to trigger.
 
string requiredDamageTags = ""
 Comma separated. Specifies the context tags that must be present on the attack for the condition to trigger.
 
string damageAmountVariable = ""
 When specified the amount of damage deal by this attack will be stored in the named variable.
 

Detailed Description

Triggers when the character takes damage from another character.


The documentation for this class was generated from the following file: