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WASTED Modding Documentation
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ModdingDocumentation
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Triggers when the character takes damage from another character. More...
Public Attributes | |
| bool | affectAttacker = true |
| When enabled, the actions of the condition are applied to the attacker, rather than owner of the condition. | |
| bool | affectSelf = false |
| If enabled, this condition will trigger even if the damage is self inflicted. | |
| bool | handleHeals = false |
| When enabled, the condition is triggered even if the the amount of damage dealt causes the character to heal. | |
| string | requiredAttackerTags = "" |
| Comma separated. Specifies the context tags that must be present on the attacker for the condition to trigger. | |
| string | requiredDamageTags = "" |
| Comma separated. Specifies the context tags that must be present on the attack for the condition to trigger. | |
| string | damageAmountVariable = "" |
| When specified the amount of damage deal by this attack will be stored in the named variable. | |
Triggers when the character takes damage from another character.